Discussing and designing games for academic practice
The seminar “Ethnography meets Ludology – On playful paths to scientific knowledge” was conducted at the Seminar for Social and Cultural Anthropology/Cultural History at Friedrich-Schiller University Jena in the summer semester 2015. It focussed on the pedagogical applications of games and their persuasive dimensions for academic research. A group of anthropology students was facilitated in their quest to design games about and for their own academic discipline. The seminar included sessions on game design and team-building. It originated in June 2015 with a two-day introductory workshop (see below). More information about the seminar may be found here.
The seminar was awarded the teaching prize for research oriented pedagogy of Friedrich-Schiller University Jena in 2016. For more information in German, go here.
Game design workshop
Ethnography meets Ludology was a two-day event, which merged the concept of playing with learning and performing academic research. It took place in the Centre for Digital Cultures at Leuphana University Lüneburg in June 2015. The workshop featured anthropology students (Friedrich-Schiller University Jena) and an international group of researchers and practitioners from a variety of academic disciplines: history, cultural anthropology, philosophy, philology, psychology, and game design and research. The workshop constituted a preparatory stage for the whole seminar. The students had the chance to learn the basic principles of game design, build teams, and share their first board game prototypes for anthropology.